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Halo: Flashpoint - The Master Chief Humanity's Greatest Weapon

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Halo: Flashpoint - The Master Chief Humanity's Greatest Weapon

Bring your Master Chief Miniature, John-117, into the War Games arena! Wield the iconic Energy Sword and lead your UNSC fireteam to victory.

The Master Chief is a Legend, so he is unique on the battlefield and replaces two other members of your fireteam. John-117 has 3+ stats for ranged, fight, and survive, along with an extra hit point and extra energy shield over his regular Spartan counterparts. He is armed with the Energy Sword, allowing attacks both in close combat and at short range with a lunge.

Master Chief is also Tactician (3), giving him 3 extra command dice per turn. This is magnified by his One Man Army special order, which means that if you use a special order command die, you can spend any number of available advance, fight, or shoot command dice on the Chief.

Bring your Master Chief Miniature, John-117, into the War Games arena! Wield the iconic Energy Sword and lead your UNSC fireteam to victory.

The Master Chief is a Legend, so he is unique on the battlefield and replaces two other members of your fireteam. John-117 has 3+ stats for ranged, fight, and survive, along with an extra hit point and extra energy shield over his regular Spartan counterparts. He is armed with the Energy Sword, allowing attacks both in close combat and at short range with a lunge.

Master Chief is also Tactician (3), giving him 3 extra command dice per turn. This is magnified by his One Man Army special order, which means that if you use a special order command die, you can spend any number of available advance, fight, or shoot command dice on the Chief.

$4.70

Original: $13.43

-65%
Halo: Flashpoint - The Master Chief Humanity's Greatest Weapon

$13.43

$4.70

Description

Bring your Master Chief Miniature, John-117, into the War Games arena! Wield the iconic Energy Sword and lead your UNSC fireteam to victory.

The Master Chief is a Legend, so he is unique on the battlefield and replaces two other members of your fireteam. John-117 has 3+ stats for ranged, fight, and survive, along with an extra hit point and extra energy shield over his regular Spartan counterparts. He is armed with the Energy Sword, allowing attacks both in close combat and at short range with a lunge.

Master Chief is also Tactician (3), giving him 3 extra command dice per turn. This is magnified by his One Man Army special order, which means that if you use a special order command die, you can spend any number of available advance, fight, or shoot command dice on the Chief.

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